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NatOn | 2009-04-30 22:50:33 |
KRc rakinkit tema. FL DA
BEST, FOR NOOBS, BOTS AND
PROS :P
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dyendy | 2010-02-04 14:11:54 |
Eric_Geder paraše:
patogumo reikalas
cia... pvz pas dauguma
zmoniu windows taskbar
yra lango apacioje, o pas
mane desiniame sone :)
man taip ptogiau, o
kitiem atrodo keistai..
vat taip ir su tom
programom, sunku lyginti,
kai skirtingiems zmonems,
su skirtingais
poreikiais, skirtingas
poziuris ir i patoguma
:)
---
a tai
dabar aisku kodel tavo
kuriniai i desine
renderinasi..dar is
skambesio speju AMD
procas stovi :D
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x-name | 2010-02-05 07:38:00 |
nelabai suprantu,kuo
risasi procesorius ir
muzikos
skambesys:)nesamone.pas
mane irgi AMD,nu ir
kas?jokiu skambejimo
panasumu nematau su eriko
darbais:)
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eigulys | 2010-02-28 15:05:09 |
Eric_Geder paraše:
pvz pas dauguma
zmoniu windows taskbar
yra lango apacioje, o pas
mane desiniame sone :)
....
---
Pas
mane kairiam, kartais per
viduri.. (du monitoriai)
:D
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dxginger | 2010-03-13 14:10:09 |
siulau isbandyti live
muzikos atlikimo
alternatyvia programa
Sensomusic Usine:)
Kiek zinau augancio
populiarumo ir galimybiu
programa. http://www
.sensomusic.com/usine/
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MaikU | 2010-05-04 02:05:54 |
neseniai įsirašiau
Ableton Suite (8.0.8),
tai kaip ir įdomus
daiktas. Labai painu,
tikiuos apsiprast laikui
bėgant ir palikti
Reason'ą suvisam :D O
kol kas man Reason'as
atstos sequencerį, kaip
atskiras langas. Oj gerai
būtų du monikus
turėt.... ir stalą
didesnį :D
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Re-Horakhty | 2010-05-04 20:07:33 |
tai visos tos progses
painios kai atidarai
pirmus kartus:)
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DroneSpirit | 2010-12-03 15:47:57 |
Re-Horakhty paraše:
Nori pasakyti
klausydamas nerenderinta
savo gabala ir renderinta
negirdi jokio
skirtumo?
---
tau turbut ant akiu
meska uzlipo :
)
renderis turi
kelias
opcijas:
Linear
interpolation is the
fastest method. It
provides basic linear
averaging between
samples, however it can
result in aliasing (high
frequency noises) if
samples are transposed
far from their original
pitch.
6-point
Hermite has been
optimized to be a quick
curve interpolation
method with superior
quality to linear
interpolation. It is
ideal for exporting
'working drafts' of your
audio files.
64, 128,
256, 512-point Sinc
methods provide
increasing quality
interpolation, but they
are also very slow. We
recommended that you use
at least 64-point Sinc on
your final render, or
better still, the maximum
Sinc value that you are
prepared to wait to
finish
rendering.
"
;nerenderis" taip
pat:
Linear
interpolation provides
the lowest CPU hit with
basic linear averaging
between samples, however
this may result in
aliasing (high frequency
noises) when samples are
transposed far from their
original pitch. We
recommend linear settings
for most live mixing
situations.
6-point
hermite is the fastest
interpolation method and
so is suitable for
'real-time' playback,
providing superior
quality to 'linear'
interpolation. If you
have a fast PC, you
should be able to use
64-point sinc for
critical mixing
sessions.
64, 128,
256, 512-point sinc
interpolation methods
provide, increasingly,
the highest quality
interpolation, at the
expense of CPU load.
Anything above 6-point
Hermite is not suitable
for live-playback
(perhaps one day when we
have 32-core 10 GHz
CPUs). So why are these
methods available? So
that if someone requires
the highest quality live
interpolation they can
have it...don't believe
us?, turn on 512-point
sync and watch your PC
grind to a stuttering
halt next time you
transpose a
sample...don't say we
didn't warn
you!
jei kuri su
vienu o renderini kitu
tai ir girdi
kitaip
dar gali
girdeti skirtumus del
skirtingu leveliu jei
skirtinguose hostuose
darai ta pati.. del
skirtingu "paning
law". Ir tai visi
sitie skirtumai rezultate
tik pagrsins arba
patildins, o ne keis
kaskaip tai pati garsa,
hostas garso is vis
negamina/nekeicia.
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dyendy | 2011-10-19 13:30:21 |
prisedau as cia prie
abelio berods v8.2 ir
pastebejau toki dalyka
kad jis nekrauna i ram
wave. Greitai atsidaro
projektas bet pradejus ji
groti pradeda trukcioti
ir ten toks indikatorius
rodo kada nespejama is
hdd nuskaityti. Delko jis
taip idijotiskai elgiasi?
pvz sonaras ilgai krauna
projekta bet todel kad
visi wave eina i ram tai
krauna ilgai todel kad
iskart surenka wave ir
susiuncia i ram ir poto
niekas netrukcioja. Kaip
ant abelio butu galima
nustatyti kad viska i ram
siustu? Ramu tikrai yra
pakankamai...
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